4º Workshop

Exploring the Creative Frontier: Innovation in Fiction and Non-Fiction Formats

Instructions are the same as for General Conference: view them here.

To upload an article to this Workshop, access the following link and, before the title of the contribution, place the code «WS_4»: https://easychair.org/conferences/?conf=icomta23

Summary:

Innovation in fiction and non-fiction formats has undergone a significant revolution in the digital era, redefining the way we conceive, produce, and consume stories. This phenomenon goes beyond the traditional boundaries of narrative, exploring new creative frontiers that merge technology, interactivity, and a profound understanding of contemporary audiences and their consumption patterns.

In the current multimedia context, storytelling has expanded beyond more traditional media and screens. The convergence of digital platforms, the transmediality of content, and new virtual and augmented reality techniques have given rise to a more immersive and participatory narrative. Therefore, innovation in fiction and non-fiction formats is not only conceived as a new way of telling stories but also as a means of creating them with the intention of engaging audiences in a deeper and more active manner.

The key to this innovation lies in understanding the changing preferences and behaviors of the audience. From there, content creators must adapt to fragmented attention and the demand for more participative experiences from users. Considering these aspects, this workshop is a space for the exploration of trends, challenges, and opportunities in the exciting world of creative industries. From interactive formats and immersive experiences to disruptive approaches of a narrative that integrates Artificial Intelligence (AI) to personalize content, explore non-linear plots, or generate characters.

Topics:

  • Trends in audiovisual content production
  • Interactive narratives in fiction and non-fiction
  • Virtual and augmented reality in visual content
  • Transmedia storytelling in the audiovisual world
  • Narrative podcasting
  • Narratives in museums and exhibitions
  • Narrative on social media
  • Immersive experiences in video games
  • Branching stories in video games
  • Impact of Artificial Intelligence on audiovisual and video game narrative

General Coordinator:

  • Juan Miguel Aguado Terrón, Universidad de Murcia (Spain)

Technical Coordinators:

  • Jose Ángel Fernández-Holgado, Universidade da Coruña (Spain)
  • Mónica López Golán, Universidade da Coruña (Spain)

Organizing Committee:

  • Juan Miguel Aguado Terrón, Universidad de Murcia (Spain)
  • Mónica López Golán, Universidade da Coruña (Spain)

Scientific Committee:

  • Juan Miguel Aguado Terrón, Universidad de Murcia (Spain)
  • Mónica López Golán, Universidade da Coruña (Spain)
  • Jose Ángel Fernández-Holgado, Universidade da Coruña (Spain)
  • María del Mar Grandío Pérez, Universidad de Murcia (Spain)
  • Inmaculada José Martínez Martínez, Universidad de Murcia (Spain)